4.11.2011

Socom 4 beta Patch 1.02




As Socom 4 is quickly approaching the April 19th release date, Zipper Int. is hard at work putting the final touches on what has been a long journey. With the beta now with only less than a week left, Zipper has surprised us with a patch that was possible, but not certain.  Here is what was included.

-From Socom.com

Gameplay
�  Increased XP requirements to gain “Rank” levels
�  Lowered XP bonuses for “Classic” mode “Wins”
�  Decreased Weapon XP bonuses earned for “Kills, Assists,” and “Headshots”
�  Adjusted “Classic” mode merit bonuses so that “Kills, Assists, Team Kills, Bomb Techs Killed, “ and “Data Carriers Killed” are the only bonuses that are increased by “Classic” status

Weapons and Gear

�  Increased firing accuracy for all weapons and aim modes so that the first few shots are substantially more accurate (with variations by weapon)
�  Increased horizontal and vertical recoil while in Reflex, ACOG and Low Variable Scope modes
�  All long-range sub-machine gun damage has been lowered and maximum range has been decreased
�  Decreased maximum throwing power and lowered throwing angle for all grenade types
�  Fixed the display stats for the FDO-11 and IW80-A2 assault rifles to their appropriate values

Audio/Visual

�  Camera position has been moved back to show more of the player-character
�  Camera field of view has been widened by roughly 20%
�  Smoothed camera movements when changing locations in tight spaces
�  Updated “Vote Kick” user-interface so that it takes up less of the screen

Technical

�  Fixed issue that prevented Clan Challenge queue from properly working

Miscellaneous

�  Made various PlayStation Move adjustments including latency reduction, less sensitive recoil countering, the added ability to pitch up while firing, tuning to the turn and pitch areas, etc
�  Renamed PlayStation Move control schemes to “Standard Aim” and “Standard Arcade


After playing the updated version, the game does make for an overall better game, however, things are not completely ideal for socom fans. The camera angle was adjusted, but still needs to be brought back even further. Collision errors are worse than before. Spectator cameras are in players backs half the time. Just so many small small things that will ultimately make this game worth playing. Go to socom.com under Socom 4 and let your voice be heard about getting these fixes implemented!


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