6.12.2011

Socom 4 Patch v1.03 coming Tuesday

Posted By: Bret




In a week, Socom 4 will have been released for 2 months now. Since release, we have already seen one patch in the game, however, this second patch promised by zipper is really the make or break of this game. Key elements are suppose to be revised which means true Socom fans will be judging this patch with an extra close eye. We'll find out in just a couple days if Zipper has done what is needed to keep the Socom addiction in the homes of true gamers! Here are patch v1.03 details below via socom.com:




Second Patch – SOCOM 4: U.S. Navy SEALs v1.03
Confirmed Release: June 14, 2011
Repaired multiple issues related to camera collision, including moving the camera above the player's head when colliding with geometry of moving to/ from narrow spaces
Revised PE4 Explosives: Dramatically reduced throwing velocity and throwing distance, while lowering the damage value
Adjusted gun accuracy values to more unique by weapon
Updated "tap-to-talk" in Classic mode so that it functions properly on with all DualShock control schemes and the PlayStation Move/ Sharp Shooter peripheral
Fixed "spawn delay" issue that prevented players from spawning simultaneously consistently
Added controller options for adjusting the dead zone and acceleration
Added option to activate a center dot for your targeting reticule if desired
Added option to turn in-game XP displays on or off
Removed Merits and Victory Dances in Clan Challenge Matches
"Ready" Clans are now filtered to the top of the Clan Challenge list
Added Clan Lobby Player Counts to Clan Challenge Invites
Made improvements to camera while in "Spectator" View
Increased strafe and backwards movement character speed
Increased Victory Dance animation duration
Multiplayer Gametypes are now organized by category
Added queues for "Classic Small Suppression. Classic Medley" and "Classic Small Medley"

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