Posted By: Bret
Yup, its true. Sony has bought Sucker Punch. Now what does that mean? It means that InFamous might actually become infamous. Here is a perfect explanation as to why I say this. Remember Socom 1, 2? Well Zipper Interactive developed those games as an independent game developer. Those Socoms are known as the greatest in franchise history. So what happened to Zipper after these titles? The same thing that is happening to Sucker Punch, they were bought by Sony. The next two games put out by Zipper never came anywhere close to the marks of the first two in the series and many blame Sony's "new path" that they went with.
Maybe I'm wrong, but Sucker Punch might be regretting their decision within the next few years. Time will only tell, so sit back and we'll watch where Sony takes the famous InFamous.
Showing posts with label Sony. Show all posts
Showing posts with label Sony. Show all posts
8.02.2011
Sony Adds Sucker Punch To Their Roster
7.28.2011
Socom 2 HD?
For years and years now one of the biggest topics you hear from the heart of the community over at socom.com is a plea for a remake of the older Socoms. Something that closely replicates the classic Socom series to a T. On the playstation share blog a Socom 2 HD poll has been up for a year now and has accumulated close to 11,000 votes bringing it into the top 10 for requests on the blog.
Today, I wanted to show you guys a video that surfaced on youtube in which a Socom fan claims to know that Zipper Int. has begun working on Socom 2 HD. In most cases I would blow videos like this off as people just trying to get attention, but for some reason this guy has a vibe that keeps me wondering.
Also, everyone who would like to support Socom 2 HD can still vote for it here http://share.blog.us.playstation.com/ideas/2010/03/17/socom-ii-hd/
Labels:
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6.26.2011
Interesting PS4 Rumors
The PS4 has already been rumored to be in its beginning stages of thought, and what consumers are paying attention too most is what Sony has said about the next system they will produce.
When you think about next generation, or a companies newest product out, you think bigger and better right? Well apparently, Sony is saying that the next console will not necessarily be more powerful than the PS3! WHAT!? They plan to focus more on games and reaching a broader audience. In all honesty, if you want a more broad/family system, the Nintendo systems seem to be the way to go. I don't think the majority is going to be pleased with the direction Sony intends on going. The console and the game you need to play it should be balanced in focus as they go hand in hand.
6.23.2011
The PS Vita: High Hopes and Paranoid Pessimism
Posted by: Carl J.D. Close
As a fan of most things Sony since I came into possession of my very first PlayStation at age eight, I was understandably excited about the introduction of the newest Sony console, the PlayStation Vita, at E3. However, my enthusiasm at this would-be monumental event for any Sony diehard began slowly diminishing as I read the official description of the Vita on Sony’s website. The processing power, dual analog sticks (a second analog stick apparently having less gaming applications in the PSP-3000 than a microphone), 3G connection, and relatively low price of the Vita are all promising features, but Sony seems to be stacking on gimmicks to make up for the PSP’s lack thereof. A multitouch screen, Six Axis sensors, and two cameras (for “augmented reality” which brings to mind a mix of The Matrix and Weird Science for some reason) are all new features of the Vita. Wait a second. Aren’t all of those features borrowed from competing game consoles? Why yes, yes they are. In an apparent attempt at cornering the market in ridiculous gimmicks, Sony has taken the cameras of the Xbox 360, the motion sensing of the Wii, the touch pad of the DS, and the potential for failure of anyone wearing a red shirt in a ground mission with Captain Kirk and shoved them into the 5-inch display of the PS Vita.
Besides the obvious gaming fads incorporated in its design, one massive threat is directly stated in the Vita’s description: games compatible with the PS3. This feature sounds good in theory, unless you take a look on all of the follow-up and PS3 compatible games released for the PSP. With few exceptions, these games were nothing more than gutted, half-assed attempts at squeezing the diehards for every penny possible.
A shining example of this hand-held mediocrity is the PSP’s Metal Gear follow-up entitled, Metal Gear Portable Ops Plus. MGPOP was a sequel to Metal Gear in the same sense that Avian Flu was a sequel to SARS. It has the same potential for greatness and target audience as its predecessor, but lacks the impact and bloodshed. Although the player is allowed to construct his own team of agents with their own unique skills (which is done by kidnapping and brainwashing enemy operatives, just like the CIA!), key figures like Snake, Otacon and, well, everyone else are absent except for brief and forgettable cameos. The controls were also clumsy (thanks in part to the PSP’s lack of a second analog stick), especially for a game that requires the character to be stealthy and agile. But wherever there are steaming piles of shit, flowers can be found and, in this case, that flower is Assassin’s Creed: Bloodlines. Bloodlines picks up where the original AC left off; Altair is hunting down the remnants of the Templar order and in doing so kidnaps the former leader of the Templar’s girlfriend. Hilarity ensues. Although plagued with the same control clumsiness of MGPOP, Bloodlines counters this by dumbing down the AI and making the game badass in general. So, in my experience, making games compatible with the PS3 has roughly a 50% success rate, which would be fine, if such games didn’t account for 90% of the games available for the PSP.
As it stands, the success of the PS Vita hinges on game developers creativity with the new gimmicks and willingness to release stand-alone games for the Vita alone or at least be willing to not gut titles released on multiple consoles.
6.06.2011
Sony Conference
Posted by: Tiara Sleight
Entire conference hosted by Jack Tretton
Uncharted 3: Drake's Deception
Insomniac Games - Resistance 3
2 Special Remastered (in 3D) collections
New 3D hardware products
2K Sports - NBA 2K12
Medieval Moves
Starhawk
Sly Cooper: Thieves in Time
Dust 514
Bioshock Infinite
THQ - Saints Row 3
Paramount/Bad Robot - Star Trek
EA's Playstation Exclusives
Need for Speed: The Run
Battlefield 3
Playstation Suite
Playstation Vita
Uncharted: Golden Abyss
Ruin
Modnation Racers
LittleBigPlanet
Street Fighter X Tekken
Entire conference hosted by Jack Tretton
- First thing brought up was the Playstation Network Outage
- Sends thanks to Third Party Developers and consumers by saying"Life blood of the company, without you there is no Playstation. I want to apologize both personally and on behalf of the company for any anxiety we caused you."
- New media partner with CinemaNow which will allow you to gain instant access to TV shows and the latest movies
Uncharted 3: Drake's Deception
- Presented by: Evan Wells and Christophe Balestra - Naughty Dog Games
- Live gameplay demo
- Fluid character movement
- Stealth missions and sneak attacks
- Realistic cutscenes
- Interchangeable weapons
- Multiplayer mode is unique
- Multiplayer beta on June 20th 2011
- Uncharted customers in the US will gain access to the competitive game before it hits the stores in October 2011
- Due to hit shelves on November 1st, 2011
Insomniac Games - Resistance 3
- Presented by: Marcus Smith
- Takes place in August of 1957, 4 years after Resistance 2
- Chimera won the war and humans face extinction
- Live demo played
- Gameplay is similar to that of Resistance 2 and Resistance 1
- 3D compatible
- Resistance 3 sharpshooter bundle (titled Doomsday Edition) available on September 6th, will include: Resistance 3, the sharpshooter, a Playstation Move controller, navigation controller and a Playstation Eye for $150
2 Special Remastered (in 3D) collections
- God of War Origins Collection
- Ico and Shadow of the Colossus
- September 2011
New 3D hardware products
- Playstation branded 3D TV which will have a 24" display for affordable access to 3D entertainment
- When playing co-op, you and your partner will see individual screens instead of watching split screen
- Affordable pair of active 3D glasses that will work with a lot of 3D display TVs
- There will be a 3D TV bundle with 3D glasses, 6" HDMI cable and Resistance 3 all for the price of $499
- 3D glasses will be $69.99 individually
2K Sports - NBA 2K12
- Presented by: Chris Snyder, Erick Boenisch
- 2K Sports worked hard to improve every feature
- New feature titled NBA On the Move
- Precision control of the move
- Target the defender, press steal button, or to block just pull the trigger
- More realism
- Guest appearance by Kobe Bryant of the L.A. Lakers
Medieval Moves
- Presented by: Jeremy Ray, Umrao Mayer
- Fantasy action adventure
- Unique set of motion controls
- Throwing projectiles, sword fighting and projectory
- Throwing stars, sword, and bow & arrow
- Motion mechanics use to unlock doors
- There will be plenty of extras to accumulate in hidden areas
- 1 to 1 motion control
- Plenty of puzzles to solve
Starhawk
- New Run and gun shooter
Sly Cooper: Thieves in Time
- No details other than a singing lizard
- And a character maneuvering throughout a neon lit city
- Due to hit shelves in 2012
Dust 514
- Presented by: Hilmar Petursson
- The game is focussed on ground impact and planetary conquest
- They are taking a shooter and connecting it directly to a PC MMO
- Dust 514 and Eve online will be merged together
- First cross platform experience
- Move compatible
- Dust 514 will have a Playstation Home space
- Will be available on the Playstation Vita as well
- Closed beta at the end of this year
- Full release spring of 2012
Bioshock Infinite
- Presented by: Ken Levine - Creative Director of Irrational Games
- In game footage trailer
- Playstation move compatible
- Playstation Vita game by Irrational as well
- When you buy Bioshock Infinite you get the first Bioshock as well on the same disc
THQ - Saints Row 3
- Will include Playstation exclusive game modes and content
- Will include a unique weapon as you take on enemies
- Launches in North America on November 15th, 2011
Paramount/Bad Robot - Star Trek
- Game will be timed with J.J. Abrams' Star Trek film due out next year
- Co-op action adventure
- Fully compatible with Playstation Move
- There will be a Move peripheral available that will be made after the phaser from Star Trek
- There will be a playable prequel in the form of digital only title exclusive on Playstation
EA's Playstation Exclusives
- SSX will return with Playstation exclusive content including depth defying race down Mt. Fuji
- Includes 10 unique drop points
- Map design taken directly from NASA satellites
Need for Speed: The Run
- Will include dozens of vehicles and 8 of the worlds "super cars"
- Playstation 3 owners get blu ray disc with 7 additional super cars
Battlefield 3
- Playstation 3 version will have a second game included on the same disc
- Battlefield 1943 will be included for free
Playstation Suite
- Presented by: Kazuo Hirai - President of SOE
- Allows Playstation content to be available on Android smart phones and tablets
- It will be a whole new world that will experience Playstation products
- More details in the future
Playstation Vita
- "Vita" meaning life
- Breaks traditional boundaries of entertainment
- New ways to control device, new ways to interact with friends
- 2 analog sticks
- Multitouch 5 inch screen
- Front and rear touch pads
- Six axis
- Front and rear cameras
- WiFi and 3G WiFi models
- Content sharing
- Partnering with AT&T as exclusive carrier in the United States
- There will be over 24, 000 AT&T hotspots to gain access to
- Other carriers for other territories to be announced soon
- "Party" feature allows voice chat live over headsets or via built in mic regardless of what game you're playing or where you are
- Social connection tool called "Near"
- Connect with other around you, recommend content, compare trophies and interact to them
- Will be available during the Holiday Season 2011, both models will be available at launch
- WiFi only will be $249.00, 3G/WiFi model will be $299.00
Uncharted: Golden Abyss
- Presented by: John Garvin
- Playstation Vita game
- Garvin performs live demo
- Includes dynamic lighting for real time shadows
- You can use touch screen features to fight
- You can choose between normal controls or use the touch screen to be able to move him around the maps
- You can also use the six axis to tilt in the direction you jump
- Use the "Painting Edges" technique to highlight the way you want to climb up walls
Ruin
- Presented by: Travis Williams
- Action based RPG
- Multiple character classes
- Deep advancement
- A lot of loot
- They spent a lot of time creating a "dynamic battlefield"
- There will be action oriented combos
- Other players will be your rivals and you can choose whether to help or to harm them
- Playstation 3 sku that will work flawlessly with the Playstation Vita, you will be able to pause your game and pick it up exactly where you left off while playing on the Playstation 3
Modnation Racers
- Presented by: Erich Waas
- Playstation Vita game
- You can create your own race tracks
- You'll be able to make jumps and manipulate the track in any way you want
- You can create mountains and other landscape features just by touching the back panel
- You can manipulate the lighting to make it daytime or sunset, etc.
LittleBigPlanet
- Will be available on Playstation Vita
- It will be a brand new experience with new ways to play
- You can use the touch screen, use the six axis, use rear touch
- New multiplayer modes including: pass'n'play, multi-touch, and online
- You will be able to create maps a lot easier
- It will include all tools of LittleBigPlanet 2
Street Fighter X Tekken
- Presented by: Yoshinori Ono
- Game will be available on the Playstation Vita as well
- In collab with Sucker Punch, Cole from InFamous will be joining in the roster for fighters in Tekken
- Live demo of Cole from InFamous in Street Fighter X Tekken
- Flying attacks, simple command inputs by using touch panel feature
Labels:
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E3 2011,
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5.01.2011
PSN Update
We were talking about the press release that was to be made today by Sony Computer Entertainment and Sony Network Entertainment International. Basically in the press release they stated that they’re going to be starting to restore the PSN and Qriocity services per region. It will start with the gaming, music and video sectors. They also reminded us that they have taken the steps necessary to enhance the security on the network and there will be a new customer appreciation program to thank PlayStation users “for their patience and loyalty.”
- Here’s a detailed list of what the first restoration “rollout” will include:
-Including online titles
- Restoration of online gaming across the PS3 and PSP systems
- Access to Music Unlimited powered by Qriocity for PS3/PSP
- Access to account management and password reset
- Access to download un-expired movie rentals on PS3, PSP, and MediaGo
- PS Home
- Friends list
- Chat functionality
Those at SNEI and SCE didn’t just decide to throw the network at you without the proper tests, they have been rigorously testing the network to ensure its stability and security.
Due to the recent attacks, Sony has created a position for Chief Information Security Officer who will be reporting directly to Shinji Hasejima, the Chief Information Officer of Sony Corporation. Some of the added security measures include:
- Added automated software monitoring and configuration management to help defend against new attacks
- Enhanced levels of data protection and encryption
- Enhanced ability to detect software intrusions within the network, unauthorized access and unusual activity patterns
- Implementation of additional firewalls
Alongside that, Sony has packed up their data center and moved it to a different location, they will also be having a forced system software update that will require all PSN users to change their passwords before being able to sign in. Also, your password will only be allowed to be changed on the PS3 which the account was activated or through validated email confirmation.
I’m sure that you’re all wondering what the “Welcome Back” program will include:
- Each territory will be offering selected PlayStation entertainment content for free download. Specific details will be released soon.
- All existing PSN customers will be provided with 30 days free membership in the PlayStation Plus premium service. Current PlayStation Plus members will receive 30 days free service.
- Music Unlimited powered by Qriocity subscribers (in countries where the service is available) will receive 30 days free service.
Still no word on whether the PSN will be up this week or not though!
What do you guys think? Do you think that this is an ample amount of benefits?
Source: PlayStation Blog
4.30.2011
Department of Homeland Security Gets Involved
It all started out as a minor let down and now it’s actually gotten the attention of Homeland Security. We found out that that U.S. Department of Homeland Security has just begun to work alongside the FBI, 22 state attorneys general, and the Federal Trade Commission on the mysterious case of the PSN breach. By now you know that the servers have been hacked and this has lead to 77 million users being offline and 77 million accounts have been jeopardized.
The FBI confirmed that it is “presently reviewing the available information in an effort to determine the facts and circumstances concerning this alleged criminal activity,” states Kotaku.
You may be wondering who’s information was stolen well let us enlighten you. Some of the accounts that were hacked included those of government officials, businesses, financial institutions and regular civilians alike. Earlier this week Sony advised their users to be wary of telephone scams that might prove to be linked to the data stolen from the PSN.
On another note, if you’re tired of listening to the Sony drama….
I’m playing Borderlands and it’s AWESOME :D
Labels:
Credit Card Numbers Stolen,
PSN,
PSN down,
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They Were Stolen - And Sold
Our hopes were blown completely out of the water when we found out that the hackers weren’t hacking solely for good will, but for actual rewards.
It is said that the hackers who claim to have hacked the PSN are trying to sell the stolen credit card information on message boards. Apparently they have names, addresses, phone numbers, email addresses, birthdays and COMPLETE credit card info (including the CC number, expiration date AND the security code) for sale.
According to TrendMicro security expert Kevin Stevens, it is said that they tried to sell the information back to Sony but the multimedia giant refused. He also says that 2.2 million credit cards are in the database, people are starting to complain about fraudulent charges all over the internet but there is no proof that they’re tied to the PSN breach.
Labels:
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PSN,
PSN Fraud,
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Stolen CC info
4.28.2011
Were They or Were They Not Stolen?
The recent breach of the PlayStation Network has left users in awe. As of the day before yesterday we were informed that our credit card information had been compromised due to the fact that whoever hacked the PSN had obtained our information directly.
Today, Sony’s whistling to a different tune.
It is said that all of our data was indeed encrypted and so whatever the hackers received will not be our credit card numbers directly.
“All of the data was protected, and access was restricted both physically and through the perimeter and security of the network,” Sony says in a statement on the PlayStation Blog. “The entire credit card table was encrypted and we have no evidence that credit card data was taken. The personal data table, which is a separate data set, was not encrypted, but was, of course, behind a very sophisticated security system that was breached in a malicious attack.” Sony also stated that the security codes on the cards (usually called CVC or CSC numbers) were not stored on the PSN or the Qriocity media service. As you know if you’re an avid online shopper, those codes are needed to complete transactions.
There has been slight confusion about the emails that have gone out over the past couple of days and we’re going to clear that up for you. If you received this email from Sony it is purely a warning that your data MAY have been stolen, not that it was.
Remember GeoHot? The guy who was able to jailbreak the PlayStation that inevitably fled to South America in an attempt to evade Sony’s lawyers? Well, of course he has a statement regarding his innocence towards this matter by saying that he “would prefer to not have the FBI knocking on my door,” he also states that he was “one of the good guys…I used to play games online on PC, I hated cheaters then and I hate them now.”
A couple of days after Reuters reported that Sony will be working with the FBI on this case, Sony also confirmed that they were working alongside “law enforcement.” Though they didn’t release any details as to just which organization they were working with, they did state that it was a “recognized technology security firm.”
I know you’re all hoping that at the end of this post there’s going to be a specific date on when the PSN will be up but as Sony has said, “We want to be very clear that we will only restore operations when we are confident that the network is secure.”
4.27.2011
U.S. Senate Takes A Stand Against Sony
The chaotic mess that we’ve come to know as the PSN meltdown has prompted Richard Blumenthal, the Connecticut senator, to take a stand and reach out to Sony to express just how disappointed he is. I’m sure that they knew they had it coming considering that the opening sentence of his email was as follows: “I am troubled by the failure of Sony to immediately notify affected customers of the breach and to extend adequate financial data security protections.”
That, is most definitely true. Considering that they knew about the breach on the 19th, they could have at least sent out a courtesy email. Regardless of whether it took until 2 days ago for their “experts” to figure out just how far the breach had gone, I would have still liked to receive some sort of alert warning me that my credit card information COULD HAVE been stolen.
I’m curious as to whether anyone has actually been involved in this and lost any money, I’m also curious to see what date it was that the fraudulent transactions were made, just to see how quickly these hackers were be able to work. So how about you find one person who has lost some money due to this, VGL?
Either these hackers were really going after the credit card info or they were just testing the waters to see how far they could get. The need to build “e-rep” is outrageously popular amongst all hackers alike and so maybe this wasn’t because they were out to get your money, but more so to impress their fellow e-friends or to get back at Sony.
What say you?
Labels:
Playstation,
PSN down,
Richard Blumenthal,
Sony
4.26.2011
Sony Presents S1 and S2
Apple did it with the iPad and now Sony’s going to be doing it with a pair of Android-enabled tablets for this upcoming fall.
There haven’t been many details announced but we do know that the first tablet will be code named S1 and the second, S2. S1 will have a 9.4 inch screen, cameras on both the front and the back of the device and it will be able to communicate with other Sony devices by using an infrared sensor. As for S2 it will have dual screens and it has two 5.5 inch displays and the bottom one will allow you to use touch screen technology.
Both of these tablets will run on Android 3.0 and will be enabled to connect to any wi-fi/3G/4G networks and both will have Tegra 2 processors.
The best part?
Labels:
3G,
Playstation,
PlayStation Tablets,
S1,
S2,
Sony
4.25.2011
PSN Outage Timeline
At first we were okay with the PSN outage, thinking that it would only last a couple of days and that we had enough offline material to play to keep us entertained. Then it came to Monday April 25th and after what, 5 days of no PSN? I’m seriously craving a lot of my online games and still no word on when exactly it will be restored to full health.
I’m going to put together a timeline so that you can all judge just how long this has been:
April 20th, 2011
The PlayStation Blog comments on the fact that they are aware of the PSN being down and they reassure us that they will update us with more info when they can.
“We’re aware certain functions of PlayStation Network are down. We will report back here as soon as we can with more information. Thank you for your patience.”
April 21st, 2011
Sony comments that the PSN may be down for a day or two before they can get the functionality back up on the service.
“While we are investigating the cause of the Network outage, we wanted to alert you that it may be a full day or two before we’re able to get the service completely back up and running. Thank you very much for your patience while we work to resolve this matter. Please stay tuned to this space for more details, and we’ll update you again as soon as we can.”
April 22nd, 2011
All of our rumours were proven to be true, Sony recognized the fact that an outside person/group got their way into the PSN and Qriocity servers. For them to analyze just how big of an impact the hack was, they had to shut down the servers on April 20th.
“An external intrusion on our system has affected our PlayStation Network and Qriocity services. In order to conduct a thorough investigation and to verify the smooth and secure operation of our network services going forward, we turned off PlayStation Network & Qriocity services on the evening of Wednesday, April 20th.”
April 23rd, 2011
Sony apologizes for the servers being down and explains that they have been “suspended.” Sony assures its users that they are re-building the entire network to ensure that this doesn’t happen again. Of course this proves to be time consuming and they “sincerely regret” that this has been happening.
“We sincerely regret that PlayStation Network and Qriocity services have been suspended, and we are working around the clock to bring them both back online. Our efforts to resolve this matter involve re-building our system to further strengthen our network infrastructure. Though this task is time-consuming, we decided it was worth the time necessary to provide the system with additional security.
We thank you for your patience to date and ask for a little more while we move towards completion of this project. We will continue to give you updates as they become available.”
April 25th, 2011
No updates as of yet, aside from the fact that Sony is unaware of whether any credit card information has been compromised or not. Unfortunately, you are unable to remove your credit card information if the PSN is down. Those who have been compromised will be notified, per usual. And so we continue to wait!
April 26th, 2011
Official statement released about people's personal information being hacked and stolen. Sony explains that they will be sending out an email similar to the one on this page if your information has been compromised.
Added info: Sony explains that they became aware of the intrusion on April 19th and have shut down the servers since then. They also explained how it took their experts until yesterday to figure out just how deep the intrusion was. They also direct you to the FAQ to answer any questions that you guys may have!
April 27th, 2011
Sony once again apologizes for any discontent this may have brought to its users. They also assure that they will be working very hard to make the network "more secure" than it has ever been before.
Sony recognizes that there were some questions on the FAQ regarding the criminal activity to their servers and they decide to answer them for you, you can read that on their blog.
April 26th, 2011
Official statement released about people's personal information being hacked and stolen. Sony explains that they will be sending out an email similar to the one on this page if your information has been compromised.
Added info: Sony explains that they became aware of the intrusion on April 19th and have shut down the servers since then. They also explained how it took their experts until yesterday to figure out just how deep the intrusion was. They also direct you to the FAQ to answer any questions that you guys may have!
April 27th, 2011
Sony once again apologizes for any discontent this may have brought to its users. They also assure that they will be working very hard to make the network "more secure" than it has ever been before.
"First off, we want to again thank you for your patience. We know that the PlayStation Network and Qriocity outage has been frustrating for you. We know you are upset, and so we are taking steps to make our services safer and more secure than ever before. We sincerely regret any inconvenience or concern this outage has cause, and rest assured that we're going to get the services back online as quickly as we can."
Sony recognizes that there were some questions on the FAQ regarding the criminal activity to their servers and they decide to answer them for you, you can read that on their blog.
"We received a number of questions and comments yesterday and early today relating to the criminal intrusion into our network. We'd like to address some of the most common questions today.
We are also going to continue to post updates to this blog with any additional information and insight that we can over the next few days."
---------------------------------------------------
I have absolutely nothing against Sony, considering that they’re claiming that this isn’t their fault. If you look at it from another way though, Anonymous, the group that had originally threatened Sony and their PSN are saying that they had nothing to do with it in the least. Though there are no official statements about who hacked what or who’s blaming who, you can kind of put two and two together.
For more info on Anonymous you can go here and here.
For more info on Anonymous you can go here and here.
Labels:
Playstation Network,
PlayStation Network Down,
Sony
4.22.2011
FREE SOCOM 4 Avatar Theme Pack
That's what the title says and that's exactly what you get, FREE SOCOM 4 avatars.
All you need to do is go here: http://www.gamefaqs.com/ps3
-Press the "click to expand" on the SOCOM 4 game at the top of the page
-Play the game correctly and win
-By winning you will be told to type in your email address
-Your code emailed can be redeemed off the PSN Store

Posted By: John
Labels:
Socom 4,
Socom 4 avatars,
Socom 4 mini game,
Sony,
zipper
4.20.2011
PSP Go is a No Go
Posted by: Tiara Sleight
Remember the PSP Go? Well, it will be no more reports Andriasang. Production for the handheld gaming device has been absolutely obliterated and all information/evidence of the device has been removed from sites. This was made official yesterday as Sony Computer Entertainment Japan announced to stop production and to cancel shipments.
Future sales of the device have been limited to current stock and SCEJ attached a “shipment ended” notice to the listings of the PSP Go on Playstation.com.
The new device that it’s in the sights of Sony and their employees is the PSP-3000 and they will be putting all of their effort towards it. “It is a very exciting time for PlayStation portable devices. Before the end of the year we are launching NGP…which we believe will revolutionize portable gaming. In the meantime, the current generation of PSPs continue to be in demand, especially since the introduction of our value for money Essentials range of games, and we will continue to meet that demand.”
In all reality, who’s really going to miss this? Not us, for one and we’re sure that Sony won’t either.
Labels:
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PSP Go Cancelled,
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4.15.2011
SOCOM 4 Map Flythroughs
Zipper has released all map flythroughs for SOCOM 4's Multiplayer today. Simply click on the thumbnails or map name to access the video flythrough:
Cesspool
Cesspool takes place in a Southeast Asian slum and surrounding urban decay. We drew inspiration from the campaign mission Means to an End (and a scene or two from the Incredible Hulk film), and especially wanted to incorporate the almost maze-like layout most real world slums seem to have. This was actually the second multiplayer map built for SOCOM 4 (the first map built will sadly never see the light of day).
- Christian Sadak, Designer
Collision
A salvage yard in the middle of a slum, flooded by a broken sewer main, forms the backdrop to this classic meat-grinder. A mound of burning tires brackets one side, while the other is dominated by a poorly-illuminated warehouse full of explosive chemicals. Evidence of a failed UN mission is hidden throughout the area. On this map battle is channeled into a labyrinthine junkyard overlooked by a handful of critical vantage-points. The fighting over these strategic locations tends to get pretty intense, with a lot of tight corners and blind spots.
- Chris Donovan, Artist
Sacrifice
Sacrifice is a map that was assembled with a lot of verticality in mind. Towards the end of production we had a review of all of our multiplayer maps. Sacrifice was about 70 percent complete at that point and originally took place in a large valley. It felt too similar to our previous ruins map “Abandoned”, and overall the map was quite flat. After multiple tests we decided that it just wasn’t working, and we needed to do a full reset. With a fresh start we decided to mix it up, and try to push the vertical aspect for the new layout. After a few weeks of re-assembly we arrived with the level playing out on the side of a cliff. Adding this vertical element really changed up the gameplay; it not only keeps players on their toes, having to watch their flanks, but they have to watch for bullet fire from above as well. Gaining the high ground and defending it is the key to victory on this map.
- Chris Miller, Artist
Bale Out
A temple courtyard in this jungle village is host to a make-shift supply depot, flanked on either side by streams and clusters of stilted huts, windmills and rice silos. A stalled convoy of trucks winds its way through the village along a dirt road. Strangely desolate, the deserted trucks and abandoned livestock anticipate the impending struggle for control. Fighting on this map will often be confused with much back-and-forth, but the central temple will always be hotly contested for its resupply opportunities.
- Chris Donovan, Artist
Outpost
Outpost takes place in a military forward operating and supply base, based off of the campaign levels "Uninvited Guest" and "Countdown". This map was initially much larger and included more military complex elements (airfields, artillery batteries, etc), but was scaled down when we wanted to ensure SOCOM 4 included smaller, more intimate maps (in the same vein as Desert Glory or Night Stalker). A favorite at Zipper is to play this map with only shotguns and grenades and let the chaos ensue!
- Christian Sadak, Designer
Von Heine Express
Von Heine Express is the largest environment-based map in SOCOM 4, primarily created for players seeking medium- to long-range combat. The train tracks passing through the center of the map create the shortest route between spawns, while the large areas on either side of the tracks are great for flanking enemy positions. However, the wide-open spaces and long sight lines in Von Heine Express create the ideal playground for snipers, so be sure to stick to the rocks and vegetation as you don't want to be caught out in the open in this mission.
- CJ Heine, Designer
Assault & Battery
Assault & Battery really takes players into the jungle. Its dense nature and overgrown aesthetic encourages players to stalk their prey from the brush; mastering this play style for this map will definitely give you the edge. In some game modes players can risk climbing the center tower to gain access to BXM 500 sniper rifle -- a great reward for anyone willing to expose themselves to a 360 degree threat. The open layout of Assault & Battery can be taxing on new players, but taking the lower routes, hiding in brush, and staying behind tall cover is key to being successful on the battlefield.
- Chris Miller, Artist
Rush Hour
Set on a heavily-damage elevated freeway, Rush hour is a fast map with clearly defined routes that always lead to the hotly contested center. The daring and skillful can push right up the crumbled overpass smack in the center of the road. Sweeping overpasses provide elevated flanking routes for strategic approaches. Shattered windows and crumbled concrete give access to building interiors perfect for defensive stands or methodic room-to-room clearing.
- Chris Brockett, Designer
Port Authority
Port Authority takes place in and around a shipyard dry dock. We drew inspiration from the shipyards and dry docks in New York City (especially one photograph in particular). This map in particular has lots of good sniping and overwatch areas that can only be reached via climbing, jumping, or vaulting.
- Christian Sadak, Designer
Abandoned
Abandoned shouldn’t be a stranger to anyone who has been playing SOCOM since the beginning. This MP map has been a staple since the beginning of the franchise, and it’s now been re-envisioned for SOCOM 4. While it looks different than you may remember, great efforts were taken to ensure the layout remains completely intact. Originally released on SOCOM 1 it became a fan favorite, and then returned in SOCOM 2 in the cover of nightfall. Now we’ve taken it back to its roots and over the top. It’s been a while since players have had their hands on this map, so during that time the natural elements have encroach upon it. It’s really overgrown and thus “abandoned”.
- Chris Miller, Artist
Courtesty of SOCOM.com
Cesspool takes place in a Southeast Asian slum and surrounding urban decay. We drew inspiration from the campaign mission Means to an End (and a scene or two from the Incredible Hulk film), and especially wanted to incorporate the almost maze-like layout most real world slums seem to have. This was actually the second multiplayer map built for SOCOM 4 (the first map built will sadly never see the light of day).
- Christian Sadak, Designer
A salvage yard in the middle of a slum, flooded by a broken sewer main, forms the backdrop to this classic meat-grinder. A mound of burning tires brackets one side, while the other is dominated by a poorly-illuminated warehouse full of explosive chemicals. Evidence of a failed UN mission is hidden throughout the area. On this map battle is channeled into a labyrinthine junkyard overlooked by a handful of critical vantage-points. The fighting over these strategic locations tends to get pretty intense, with a lot of tight corners and blind spots.
- Chris Donovan, Artist
Sacrifice is a map that was assembled with a lot of verticality in mind. Towards the end of production we had a review of all of our multiplayer maps. Sacrifice was about 70 percent complete at that point and originally took place in a large valley. It felt too similar to our previous ruins map “Abandoned”, and overall the map was quite flat. After multiple tests we decided that it just wasn’t working, and we needed to do a full reset. With a fresh start we decided to mix it up, and try to push the vertical aspect for the new layout. After a few weeks of re-assembly we arrived with the level playing out on the side of a cliff. Adding this vertical element really changed up the gameplay; it not only keeps players on their toes, having to watch their flanks, but they have to watch for bullet fire from above as well. Gaining the high ground and defending it is the key to victory on this map.
- Chris Miller, Artist
A temple courtyard in this jungle village is host to a make-shift supply depot, flanked on either side by streams and clusters of stilted huts, windmills and rice silos. A stalled convoy of trucks winds its way through the village along a dirt road. Strangely desolate, the deserted trucks and abandoned livestock anticipate the impending struggle for control. Fighting on this map will often be confused with much back-and-forth, but the central temple will always be hotly contested for its resupply opportunities.
- Chris Donovan, Artist
Outpost takes place in a military forward operating and supply base, based off of the campaign levels "Uninvited Guest" and "Countdown". This map was initially much larger and included more military complex elements (airfields, artillery batteries, etc), but was scaled down when we wanted to ensure SOCOM 4 included smaller, more intimate maps (in the same vein as Desert Glory or Night Stalker). A favorite at Zipper is to play this map with only shotguns and grenades and let the chaos ensue!
- Christian Sadak, Designer
Von Heine Express is the largest environment-based map in SOCOM 4, primarily created for players seeking medium- to long-range combat. The train tracks passing through the center of the map create the shortest route between spawns, while the large areas on either side of the tracks are great for flanking enemy positions. However, the wide-open spaces and long sight lines in Von Heine Express create the ideal playground for snipers, so be sure to stick to the rocks and vegetation as you don't want to be caught out in the open in this mission.
- CJ Heine, Designer
Assault & Battery really takes players into the jungle. Its dense nature and overgrown aesthetic encourages players to stalk their prey from the brush; mastering this play style for this map will definitely give you the edge. In some game modes players can risk climbing the center tower to gain access to BXM 500 sniper rifle -- a great reward for anyone willing to expose themselves to a 360 degree threat. The open layout of Assault & Battery can be taxing on new players, but taking the lower routes, hiding in brush, and staying behind tall cover is key to being successful on the battlefield.
- Chris Miller, Artist
Set on a heavily-damage elevated freeway, Rush hour is a fast map with clearly defined routes that always lead to the hotly contested center. The daring and skillful can push right up the crumbled overpass smack in the center of the road. Sweeping overpasses provide elevated flanking routes for strategic approaches. Shattered windows and crumbled concrete give access to building interiors perfect for defensive stands or methodic room-to-room clearing.
- Chris Brockett, Designer
Port Authority takes place in and around a shipyard dry dock. We drew inspiration from the shipyards and dry docks in New York City (especially one photograph in particular). This map in particular has lots of good sniping and overwatch areas that can only be reached via climbing, jumping, or vaulting.
- Christian Sadak, Designer
Abandoned shouldn’t be a stranger to anyone who has been playing SOCOM since the beginning. This MP map has been a staple since the beginning of the franchise, and it’s now been re-envisioned for SOCOM 4. While it looks different than you may remember, great efforts were taken to ensure the layout remains completely intact. Originally released on SOCOM 1 it became a fan favorite, and then returned in SOCOM 2 in the cover of nightfall. Now we’ve taken it back to its roots and over the top. It’s been a while since players have had their hands on this map, so during that time the natural elements have encroach upon it. It’s really overgrown and thus “abandoned”.
- Chris Miller, Artist
Posted by: John
Labels:
Map flythroughs,
new socom 4 maps,
Socom 4,
Sony,
zipper
4.09.2011
Sony Disses Nintendo Handhelds
Sony CEO, Jack Tretton, felt the need to express his opinions recently about Nintendo handheld devices ( Nintendo DS and 3DS ). He believes that anyone who is over the age of 20 should be embarrassed to own any of these devices because they are for kids. Looks like someone is a little jealous of all Nintendo's success in this field.
“Our view of the ‘Game Boy experience’ is that it’s a great babysitting tool, something young kids do on airplanes, but no self-respecting twenty-something is going to be sitting on an airplane with one of those… He’s too old for that.”
- Sony CEO Jack Tretton
If you know anything about Jack Tretton, this comment is completely of norm. However, was this really appropriate? Ever since Nintendo has been putting out handheld devices they have absolutely dominated any other competitor that has attempted to steal their glory. Although, Sony's PSP has proven to bring great innovation to the handheld market, like others, they have failed to top the audience Nintendo has.
If you own a Nintendo DS or 3DS and are over the age of 20, do you feel ashamed for having one? When I see an older person playing either of these devices I will admit I do question if they are playing Pokemon! Please let us know by commenting!
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4.04.2011
NGP Possibly Delayed
The NGP, the next generation handheld device from Sony, is possibly going to be seeing a release push back to the current set period. According to Sony Computer Entertainment America, president Jack Tretton, in a recent interview reported that due to the Japan tragedies that recently have devastated the globe, production process would only allow them to release their product in one region by the end of the year.
However, he also said it might be possible that the one region will see the NGP on time. Tretton would not comment on which region this would be, hopefully we will get a hint in the near future as to whom is being targeted.
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Anonymous vs. Sony
Okay so we have a vigilante internet hacker group going after Sony for claiming their right to attempt prosecution to the PlayStation hacker George Hotz (GeoHot). The group called Anonymous are infamous for their spoken manifestos to many internet related companies for “abusing the declaration of independence” when it comes to internet hacktivism and “freedom of speech.”
Now it seems that Anonymous has taken an interest in GeoHot and with all of the fall0verflow hacking collective, including Graf_Chokolo (another PS3 hacker).
A snippet of their manifesto that they had posted on their message board is as follows:
“Congratulations! You are now receiving the attention of Anonymous. Your recent legal actions against fellow internet citizens, GeoHot and Graf_Chokolo have been deemed an unforgivable offence against free speech and internet freedom, primary sources of free lulz (and you know how we feel about lulz).”
“You have abused the judicial system in an attempt to censor information about how your products work,” the delcaration continues. “You have victimized your own customers merely for possessing and sharing information, and continue to target those who seek this information. In doing so you have violated the privacy of thousands of innocent people who only sought the free distribution of information.”
“Your suppression of this information is motivated by corporate greed and the desire for complete control over the actions of individuals who purchase and use your products, at least when those actions threaten to undermine the corrupt stranglehold you seek to maintain over copy wrong, oops, ‘copyright.’”
At the end of their alleged “manifesto” is basically says that they will be attacking Sony’s private domains. The funny part is that as of last night, Sony has been suffering some stability issues revolving around the PSN and users not being able to access their accounts (though Bretto had found a way to fix it and that is to switch to a hardline connection). They have also said that they will be arranging “sit ins” at the Sony Stores across the continent.
The PSN is also experiencing a lot of lag when browsing the PSN store and using the internet browser.
We would just like to say that there HAS NOT been an official statement from PlayStation regarding the coincidence between the threats from Anonymous and the issues with the PlayStation servers today.
We’ve come to the conclusion that this is an absolutely ridiculous way to get your point across (if the server malfunctions are indeed related to Anonymous). Just sayin’
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